The ‘Solid Shadow’ works are derived from shadows (2D profiles) of my body. Within a computer modeling environment 3D digital forms were created by a process of ‘skinning’ (i.e. a simultaneous rotation in three dimensions). The forms are therefore the result of an immaterial absence (i.e. a shadow) being made materially present (i.e. a physical sculpture).

Within the computer environment the digital model was sliced into a series of 2D outlines which where cut out of thin foam sheet using a computer controlled laser. These 2D sections where then stacked to recreate the digital model in physical form, hence yet another dimensional transformation played a significant part in the making of these works.

The resulting works are bodily without being directly figurative, their stepped surfaces allude to topological maps, while the forms as a whole come in and out of recognition as you move around them.

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